Craps has been a popular casino game since the era of the Roman gladiators. Players bet on whether the shooter will or will not be able to roll a winning combination with a pair of sixsided dice. You'll be hardpressed to find a game with more excitement and fun than Craps.
Let's Play!  Rules  You Win!  Craps Terms and Lingo
Once you place your wagers they will appear on the betting table. Some wagers must be placed before the point is established, while other wagers can be placed at any time.
The player, called the shooter, rolls two dice and the total of the two dice is added together.
The first roll is called the comeout roll. When rolling the comeout roll, the shooter is trying to establish a point by rolling one of the following numbers: 4, 5, 6, 8, 9, or 10. If one of those numbers comes up, then that number becomes the point.
If you wagered on the Pass Line, you are betting that the shooter will roll the point again before rolling a 7.
If you wagered the Don't Pass Line, you are betting that the shooter will crap out by rolling a 7 before the point is rolled again.
If the shooter rolls a 7 or 11 on the comeout roll, the Pass Line bet is paid off at even money and the Don't Pass bet is lost. If the shooter rolls a 2, 3, or 12 then the Pass Line bet is lost. The Don't Pass bet wins if a 2 or 3 is rolled and is a push if a 12 is rolled.
If the shooter rolls a point number, then the game progresses to the next stage where the shooter has to roll the same number again before rolling a 7.
The Pass and Don't Pass bets are common bets. However, there are many other bets that can be made.
The following bets can be made in Craps:
Bet type  Definition 
Pass  This is a bet that the shooter will throw a 7 or 11 on the comeout roll or, alternatively, that the shooter will roll the point again before rolling a 7. You cannot remove a Pass bet after the point has been made. 
Don't Pass  This is the opposite of the Pass bet. This bet is placed against the shooter and wins if craps (2 or 3) is thrown on the comeout roll or if the shooter fails to make the point. If a 12 is thrown, the bet is a push. You cannot remove a Don't Pass bet after the point has been made. 
Come  This bet is similar to the Pass bet but need not be made on the comeout roll. When you place a Come bet, the next number rolled is treated as if it were your point. 
Don't Come  Again, this bet is similar to the Don't Pass bet, but can be made after a point has been made. You cannot remove the Don't Come bet after it has been placed. 
Odds  This is an additional bet made on a Pass, Don't Pass, Come or Don't Come bet that has already been placed. Odds bets can only be made once the point has been established. Odds bets are paid out at the true odds: 2:1 on a roll of 4 or 10, 3:2 on a roll of 5 or 9, and 6:5 on a roll of 6 or 8. Odds bets can be removed or reduced at any time. 
Buy  This bet can be made on the following numbers: 4, 5, 6, 8, 9, or 10. It is a bet that the relevant number will be thrown before a 7. Buy bets can only be made or altered when the point is on, as identified by the puck. 
Lay  This bet can be made on the following numbers: 4, 5, 6, 8, 9, or 10. It is a bet that a 7 will be thrown before the relevant number. Lay bets can only be made or altered when the point is on, as identified by the puck. 
Field  This is a bet on the outcome of the next throw. It pays even money if a 3,4,9,10 or 11 is thrown and 2:1 if Snake Eyes or Boxcars are thrown. 
Hard Way  This bet can be made on 4, 6, 8 or 10. It is a bet that the relevant number will be thrown in its double form (for instance, a hard 8 occurs when two 4s are thrown) before a 7 and before that number is thrown in any other combination. 
Propositions  A number of wagering options that include any craps, any 7 and either 2, 12, 3 or 11 being thrown on the next roll. 
Big 6  A Big 6 bet is an even money bet that 6 will be rolled before 7. 
Big 8  A Big 8 bet is an even money bet that 8 will be rolled before 7. 
A winning roll of the dice pays out according to the following odds.
Bet  Payout 
Pass  1:1 
Don't Pass  1:1 
Come  1:1 
Don't Come  1:1 
Pass Line Odds 

Don't Pass Line Odds 4 or 10 5 or 9 6 or 8 
1:2 2:3 5:6 
Buy 4 or 10  2:1 less 5% of the bet amount 
Buy 5 or 9  3:2 less 5% of the bet amount 
Buy 6 or 8  6:5 less 5% of the bet amount 
Lay 4 or 10  1:2 less 5% of the bet amount 
Lay 5 or 9  2:3 less 5% of the bet amount 
Lay 6 or 8  5:6 less 5% of the bet amount 
Field 3, 4, 9, 10 or 11 2 or 12 

Proposition  Any 7  4:1 
Proposition  Any Craps  7:1 
Proposition  Craps 2  30:1 
Proposition  Craps 12  30:1 
Proposition  Craps 3  15:1 
Proposition  Craps 11  15:1 
Big 6  1:1 
Big 8  1:1 
Term  Definition 
Action  Term used to describe the amount of money being wagered on the table. 
Boxcars  The name for a roll of 12 or two 6s. 
Center bets  Wagers found in the middle of the table that include Hardway bets and Oneroll bets. 
ComeOut roll  The first roll of the dice used to establish the point for each session. A comeout roll can can win a line bet by rolling a 7 or 11. If the shooter rolls 2, 3 or 12 on the comeout roll a line bet loses. Another roll is then needed to establish a point. 
Craps  Rolling 2, 3 or 12 on a comeout roll. 
Giving odds  An additional bet used to back up a Don't Pass or Don't Come bet after the point has been established. This reduces the house edge on your action. 
Line bets  Even money bets (1:1) that include the Pass Line Bet and the Don't Pass Line Bet. 
Point  A point is established by a roll of 4, 5, 6, 8, 9 or 10 by the shooter trying to win a Line bet. Once established a point is made and won by rerolling the point number. 
Proposition bets  A Oneroll bet that is also known as a Center bet. Players wager that a 2, 3, 7, 11 or 12 will be attained with the next roll. 
Puck  A twosided marker. The white side of this marker is placed up when a point has been established and the black side of this marker is placed up when a point has yet to be established. 
Right bettor  Players who bet on the shooter to win. 
Sequence bets  Bets that require more than one roll of the dice to resolve. 
Sevening out  Rolling a 7 after the point has been established causes the shooter to seven out and pass the dice to the next shooter. 
Shooter  The player rolling the dice. 
Snake eyes  The name for a roll of 2 or two 1s. 
Wrong bettor  Players who bet against the shooter believing the shooter will lose. 
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